OVERVIEW
As a First-Generation College Student (FGCS), I had limited access to guidance and support growing up. I wanted to create a platform that serve as a support system where students with similar backgrounds can get guidance academically and professionally throughout their college career.
After the research and ideation process, I envisioned Husky Mentoring. Husky Mentoring is an app dedicated for current first-generation college students at the University of Washington, by providing them resources and opportunities to connect and participate in 1 on 1 mentorship programs with industry professionals and alumni.
DURATION
4 Weeks
(Sep 2020)
ROLE
UX/UI Researcher & Designer
TOOLS
Figma
KEY SKILLS
User Research
Concept Ideation
Usability Testing
Information Architecture
PROBLEM
With minimal or no exposure to higher education growing up, it could be challenging for First-Generation College students to be the first ones in their families to attend colleges. So in order to better understand the problem and their challenges, I scoped down the targeted users to just First-Generation College students at my school, and came up with the problem statement:
How might First-Generation College Students at the University of Washington (UW) get academic and career support, so that they can be more engaged within the UW community and navigate through college more successfully?
And here are the areas I focused in:
KEY RESEARCH INSIGHTS
The notes on the right in each section depicts some key research insights I found through different methods (Literature Review, Interviews, Market Research)
SOLUTION APPROACH
During the ideation process, I got my inspiration from LinkedIn, which is a great tool targeted for job seekers with a focus on business networking and job hunting. I want to create a platform where first-generation college students can connect and engage with mentors throughout their college career. Through mentorship programs, they can get guidance and build meaningful, lasting connections that can help them achieve greater academic and professional achievements.
PERSONAS
FLOWCHART
The flowchart below showcases the basic user flow and features of the app I brainstormed before diving deep into designing wireframes in the next section.
LOW FIDELITY WIREFRAMES
I started by creating low fidelity wireframes for 8 screens: home, mentor profile, explore new mentors, user’s matched mentors, messaging, mentor’s calendar, mentorship goals, and mentorship resources.
I then added some more wireframes for prototyping and did usability testing with 10 participants to get feedback for improvements before moving onto high fidelity wireframes. Here are some valuable feedbacks for the low fidelity prototype:
HIGH FIDELITY WIREFRAMES
RETRO
Reflection
During the process of creating my first individual case study, I struggled and learned a lot throughout the process. I was able to incorporate design methods and techniques learned from school as well as online courses, but I found myself lost and unprepared for some of the challenges I faced while designing, due to my lack of experience. An example being, that I had difficulties at first on prioritizing features tailoring to user needs. Despite having challenges and overcoming them, the most valuable lesson I learned from this project was to focus less on the design aspects, and more on the overall system structure, experience, and usability. By reflecting on this project, I hope to further develop my design skills and be able to identify scope and edge cases more quickly, and design with more clarity and empathy.
What I Would’ve Done Differently
Invest More Time in Understanding Mentors’ Point of View: While mentors are also important key users of the application, I was so carried away focusing on designing features for First-Generation College students I spent significantly less time researching mentors’ needs and perspectives on mentorship programs. I would’ve conducted similar research methods and design processes dedicated to mentors to make the application more comprehensive.